Engine and 3D Demos

Unreal Scene Sync

TBD roadmap placeholder for an Unreal plugin, Blueprint bridge, or C++ sample that syncs scene state through Data Network.

PlannedLocal setup requiredPlannedState JSON

What this demo proves

This keeps virtual production, high-end realtime 3D, broadcast, and enterprise XR visible in the demo roadmap.

Platforms

Unreal EngineC++Blueprint

Payload types

BooleanFloatArrayJSON / object

Channel names

demo.unreal.scenePlanned Unreal scene-sync channel for plugin, Blueprint, or bridge demos.
demo.json.stateCanonical structured-state channel for browser and SDK parity demos.

Example payload

{
  "mode": "active",
  "position": {
    "x": 120,
    "y": 84
  },
  "enabled": true
}

Compatibility notes

Browser JavaScriptNative
Node.jsNative
PythonNative
p5.jsJSON wrapped
ProcessingJSON wrapped
ArduinoJSON wrapped
ESP32 / ESP8266JSON wrapped
Serial bridgeAdapter required
TouchDesignerNot yet supported

Run online

  • TBD: Unreal is primarily a desktop/editor workflow; provide a recorded preview or packaged sample after the bridge shape is decided.

Run locally

  • TBD: create an Unreal plugin or Blueprint-friendly bridge that subscribes to demo.unreal.scene and applies messages to actors, materials, or level triggers.

Expected output

  • An Unreal scene reacts to live channel messages and can publish scene or trigger state back into Data Network.

Troubleshooting

  • TBD: document engine version, plugin installation, Blueprint exposure, reconnect behavior, and local network/security assumptions.

Source files

demos/unreal/README.md
Reference only
demos/unreal/DataNetUnrealBridge.md
Reference only