Engine and 3D Demos
Unreal Scene Sync
TBD roadmap placeholder for an Unreal plugin, Blueprint bridge, or C++ sample that syncs scene state through Data Network.
PlannedLocal setup requiredPlannedState JSON
What this demo proves
This keeps virtual production, high-end realtime 3D, broadcast, and enterprise XR visible in the demo roadmap.
Platforms
Unreal EngineC++Blueprint
Payload types
BooleanFloatArrayJSON / object
Channel names
demo.unreal.scenePlanned Unreal scene-sync channel for plugin, Blueprint, or bridge demos.
demo.json.stateCanonical structured-state channel for browser and SDK parity demos.
Example payload
{
"mode": "active",
"position": {
"x": 120,
"y": 84
},
"enabled": true
}
Compatibility notes
Browser JavaScriptNative
Node.jsNative
PythonNative
p5.jsJSON wrapped
ProcessingJSON wrapped
ArduinoJSON wrapped
ESP32 / ESP8266JSON wrapped
Serial bridgeAdapter required
TouchDesignerNot yet supported
Run online
- TBD: Unreal is primarily a desktop/editor workflow; provide a recorded preview or packaged sample after the bridge shape is decided.
Run locally
- TBD: create an Unreal plugin or Blueprint-friendly bridge that subscribes to demo.unreal.scene and applies messages to actors, materials, or level triggers.
Expected output
- An Unreal scene reacts to live channel messages and can publish scene or trigger state back into Data Network.
Troubleshooting
- TBD: document engine version, plugin installation, Blueprint exposure, reconnect behavior, and local network/security assumptions.
Source files
demos/unreal/README.mdReference only
demos/unreal/DataNetUnrealBridge.mdReference only